These repetitive, devious “game-like” transactions are intended to obtain strokes but instead they reinforce negative feelings and self-concepts, and mask the direct expression of thoughts and emotions. Game players usually assume one of three basic roles: victim, persecutor and rescuer (none of them are positive or healthy adult relating roles).
TA Game Playing: Training Handout (PDF)
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Transactional Analysis: These repetitive, devious “game-like” transactions are intended to obtain strokes but instead they reinforce negative feelings and self-concepts……
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